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Extract Doom Marine Face Sprite?

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Extract Doom Marine Face Sprite?

Agix wrote at: 2007-07-30 08:18:59
Extract Doom Marine Face Sprite?


Hi there,

This is probably not the right place to ask, but I guess it is a good
start.

All of you will i'm sure remember that one of the nicest touches to
the original doom game was the marines "portrait" that appeared on
your HUD - beginning with a maniacal smile, crazy red eyes in god mode
and descending into a bloody mess as more and more aliens pounded on
you.

Well I am feeling artistic and kind of wanted to do a whole monkey to
human progression type evolution picture, but with the doom faces
rather than the monkeys and humans.

Trouble is with a cursory search on google I am struggling to find a
premade collection of the pictures. Does anyone know an easy way to
extract the marine face avatars / sprites from the original WAD files
from Doom II?

Any help you can offer in this regard is massively appreciated. I did
consider Print Screening the different states, but I am not sure how
many different states there are, and print screen is not a guranteed
quality - where as a source picture would be the original...

thanks in advance!
myk wrote at: 2007-07-30 09:19:00
Extract Doom Marine Face Sprite?

On Jul 30, 1:58 pm, Agix <ignoranceisbl... RemoveThis (~=~) gmail.com> wrote:
> Thanks very much for your advice. I will try looking for a WAD editor
> when I get back from the office.
>

Try XWE or WinTex. They are pretty straightforward resource editors.

> Just out of interest, does anyone have any information in what WAD's /
> where the HUD srpites are located. It would help a great deal if I
> didn't have to trawl through doom II's entire sprite library.

In Doom1.wad (shareware), Doom.wad (DOOM) and Doom2.wad (DOOM II) all
the status bar graphics are lumps named ST*, and the face graphics in
particular are named STF*. With XWE and WinTex you can press the Gfx
button so that the WAD browser will display graphics only, making it
easier to find the face graphics. You'll see there's a button for
sprites as well, but the face isn't really categorized as a sprite (in
DOOM sprites are technically the things you see moving in the levels
or decorating them, as well as the marine's hands and weapons in hand).
Rayner wrote at: 2007-07-30 11:08:00
Extract Doom Marine Face Sprite?

In article <1185801597.038876.116670 DeleteThis (~=~) 19g2000hsx.googlegroups.com>,
Agix <ignoranceisbliss DeleteThis (~=~) gmail.com> wrote:
>
>Does anyone know an easy way to extract the marine face avatars / sprites
>from the original WAD files from Doom II?

I'm pretty sure that a number of the WAD editing utilities provided the
ability to extract graphics from WAD files. I remember doing it using
one of the tools in the xwadtools collection - it might've been DeuTex,
but my memory might be faulty.

All the xwadtools stuff is source code, so you'll have to compile it
yourself. I don't know what platform you're using, but I don't remember
having any problems with compiling it on Linux.

If your setup is lacking a C compiler and you can't be bothered with
installing one, then I think there are pre-compiled versions of DeuTex
and WinTex (the Windows port of DeuTex) floating around on download
sites.

You might find the DoomWorld downloads page handy:
http://www.doomworld.com/classicdoom/utils/editors.php

Good luck with your project.

Cheers,
Rayner

--
The e-mail address in the headers is munged to avoid spam.
To reply by e-mail, please use: usenet (at) magic-cookie.co.uk
Agix wrote at: 2007-07-30 11:57:59
Extract Doom Marine Face Sprite?

On 30 Jul, 17:08, Rayner <m....DeleteThis (~=~) example.invalid> wrote:
> In article <1185801597.038876.116....DeleteThis (~=~) 19g2000hsx.googlegroups.com>,
>
> Agix <ignoranceisbl....DeleteThis (~=~) gmail.com> wrote:
>
>>Does anyone know an easy way to extract the marine face avatars / sprites
>>from the original WAD files from Doom II?
>
> I'm pretty sure that a number of the WAD editing utilities provided the
> ability to extract graphics from WAD files. I remember doing it using
> one of the tools in the xwadtools collection - it might've been DeuTex,
> but my memory might be faulty.
>
> All the xwadtools stuff is source code, so you'll have to compile it
> yourself. I don't know what platform you're using, but I don't remember
> having any problems with compiling it on Linux.
>
> If your setup is lacking a C compiler and you can't be bothered with
> installing one, then I think there are pre-compiled versions of DeuTex
> and WinTex (the Windows port of DeuTex) floating around on download
> sites.
>
> You might find the DoomWorld downloads page handy:http://www.doomworld.com/classicdoom/utils/editors.php
>
> Good luck with your project.
>
> Cheers,
> Rayner
>
> --
> The e-mail address in the headers is munged to avoid spam.
> To reply by e-mail, please use: usenet (at) magic-cookie.co.uk

Thanks very much for your advice. I will try looking for a WAD editor
when I get back from the office.

Just out of interest, does anyone have any information in what WAD's /
where the HUD srpites are located. It would help a great deal if I
didn't have to trawl through doom II's entire sprite library.
Agix wrote at: 2007-08-01 05:47:00
Extract Doom Marine Face Sprite?

On 30 Jul, 22:19, myk <miguelfolate... RemoveThis (~=~) gmail.com> wrote:
> On Jul 30, 1:58 pm, Agix <ignoranceisbl... RemoveThis (~=~) gmail.com> wrote:
>
>> Thanks very much for your advice. I will try looking for a WAD editor
>> when I get back from the office.
>
> Try XWE or WinTex. They are pretty straightforward resource editors.
>
>> Just out of interest, does anyone have any information in what WAD's /
>> where the HUD srpites are located. It would help a great deal if I
>> didn't have to trawl through doom II's entire sprite library.
>
> In Doom1.wad (shareware), Doom.wad (DOOM) and Doom2.wad (DOOM II) all
> the status bar graphics are lumps named ST*, and the face graphics in
> particular are named STF*. With XWE and WinTex you can press the Gfx
> button so that the WAD browser will display graphics only, making it
> easier to find the face graphics. You'll see there's a button for
> sprites as well, but the face isn't really categorized as a sprite (in
> DOOM sprites are technically the things you see moving in the levels
> or decorating them, as well as the marine's hands and weapons in hand).

Absolutely brilliant! Thanks once again.

Ic
Icarus - iD_Ten_T helper wrote at: 2007-08-16 13:08:00
Extract Doom Marine Face Sprite?


On 1 Aug, 11:47, Agix <ignoranceisbl... DeleteThis (~=~) gmail.com> wrote:
> On 30 Jul, 22:19, myk <miguelfolate... DeleteThis (~=~) gmail.com> wrote:
>
>
>
>> On Jul 30, 1:58 pm, Agix <ignoranceisbl... DeleteThis (~=~) gmail.com> wrote:
>
>>> Thanks very much for your advice. I will try looking for a WAD editor
>>> when I get back from the office.
>
>> Try XWE or WinTex. They are pretty straightforward resource editors.
>
>>> Just out of interest, does anyone have any information in what WAD's /
>>> where the HUD srpites are located. It would help a great deal if I
>>> didn't have to trawl through doom II's entire sprite library.
>
>> In Doom1.wad (shareware), Doom.wad (DOOM) and Doom2.wad (DOOM II) all
>> the status bar graphics are lumps named ST*, and the face graphics in
>> particular are named STF*. With XWE and WinTex you can press the Gfx
>> button so that the WAD browser will display graphics only, making it
>> easier to find the face graphics. You'll see there's a button for
>> sprites as well, but the face isn't really categorized as a sprite (in
>> DOOM sprites are technically the things you see moving in the levels
>> or decorating them, as well as the marine's hands and weapons in hand).
>
> Absolutely brilliant! Thanks once again.
>
> Ic

For all those interested, I have actually finished my little project.
leave a message if you want me to email you the picture. It will go on
the front of a black t-shirt
Smola wrote at: 2007-08-17 06:06:00
Extract Doom Marine Face Sprite?

In article <1187287699.210324.157570.TakeThisOut (~=~) k79g2000hse.googlegroups.com>,
ignoranceisbliss.TakeThisOut (~=~) gmail.com says...
> For all those interested, I have actually finished my little project.
> leave a message if you want me to email you the picture. It will go on
> the front of a black t-shirt

I'm sorry, what was your project again, please?



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